I spent hours tracking it down to the point where in one function I could add or subtract a line of code and the problem would disappear or reappear. The thing is, that line of code did essentially nothing – and even worse, adding it caused results before the added line of code to change. This makes no sense unless one of two things were true: (a) the compiler had a bug, or (b) I didn't really understand what I was looking at.
One of my golden rules of debugging is never assume you have a compiler bug, unless you have proved to yourself at least 15 different ways that it couldn't possibly be something else. I hadn't done that, so I kept plugging away.
The function I was having the oddball results in computes a transformed position – it applies an offset in Cartesian coordinates, and a rotation in polar coordinates. After some very careful observation, I noted that when it worked properly, the input angle was about 2E-15 ... very close to zero, but not quite. When it was working incorrectly, it was exactly zero. This function called another function that computes an angle from a delta x, delta y pair; that function looked like this:
Spot the problem? I didn't, at least not right away. It's in the last line of that function, with the call to Math.signum(). My intent there was to multiply pi by either 1 or -1 ... but Math.signum() can also return zero, if the input is exactly zero. Bingo! The fix was simple: I wrote my own “sign()” function that returns only
Presto! Problem gone.
And it was not a compiler bug. :)
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